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A fast-paced trick-taking game popular in the Midwest US and Canada
Avoid taking hearts and the dreaded Queen of Spades
The world's most popular poker game with community cards
A classic counting game with pegging and unique scoring
American partnership trick-taking with a joker, a widow, and a race to 500
Two-player meld race: knock at 10 deadwood or go gin, first to 100
Partnership trick-taking: bid tricks, spades always trump, first to 500
Partnership melding: two decks plus jokers, canastas of 7, first to 5000
Partnership melding with two piles: five decks with jokers, a Hand and a Foot, first to 10000
Partnership meld-and-tricks: 48-card pinochle deck, bid trump, first to 1000
Nine-card low-score: 3×3 grid, swap from stock or discard, lowest after 9 holes
Shedding climb: play equal or higher, first out is President, last is the bottom seat
Point-trick auction: bid 2–4, pitch trump, High/Low/Jack/Game, first to 11
Shedding: three down, three up, rest in hand; 2s reset, 10s burn; last with cards loses
Shedding: match suit or rank, 8s wild — name a new suit; first to empty the hand wins
Three-card comparing: make 31 in one suit, knock or hit 31, last with a life wins
Melding: sets and runs on the table, fish the discard, first to 500
Slap pile: doubles and sandwiches, face-card chances; first to the whole pack wins
Lie-and-call shedding: claim the next rank face-down, anyone may call Cheat; first to empty the hand wins
Five-card knock-rummy: spread 3+ sets or runs, knock, or tonk on a 50 deal; win the hand
Partnership trick-taking: 54 with 2 jokers, 12 each plus a 6-card kitty, bid books over 6 uptown or downtown, first to 7
Exact-bid trick-taking: one 52, 3–7 no teams, hands 7 down to 1, bid exact tricks, dealer cannot make the total equal the hand
Hidden-rules shedding: one 52, 3–6 no teams, table hears three sentences, dealer keeps the rest; first to empty the hand and say Mao wins
Point-trick picker: 32-card pack 7–A, 3–5 (5 is the usual table), queens and jacks plus diamonds trump, 61 of 120 to make, first to 5
Cutthroat euchre-pack bidding: 24-card pack 9–A, 3–5 no teams, bid tricks then name trump, first to 21. Pepper is the other table name.
Real-time race: one 52 each, empty a 13-card Nertz pile onto shared aces. 2–6, no teams. Pounce is the other table name.
4-hand cutthroat euchre-pack: 24-card 9–A, 5 each, 4-card buck, stick the dealer, first to 15. Take zero tricks: −5. Some tables say 4-hand cutthroat.
Turn-taking layout: one shared 52, 7 each, four cards in a cross, kings to empty corners, build down alternating color. First to empty the hand wins. Kings Corners / King's Corner are other table names.
Contract rummy: two 52s plus 4 jokers, 10 each, seven deals with a required set/run contract, buy the discard. Lowest leftover after deal 7 wins. Liverpool Rummy / Contract Rummy are other table names.
Cutthroat 500 at five: same 43-card American pack, 8 each, 3-card widow, bidder alone vs four, Avondale 6–8 to 500
Partnership 500 at six: 63-card pack, 10 each, 3-card widow, three pairs, Avondale 6–10 to 500
2-player race: one 52, 20-stock and 5-hand each, two center piles, play at once one rank up or down. First to empty wins. Spit and Slam are other table names.
2–4 Italian capture: 40-card A–7 plus faces, 3 each, 4 on the table, match or sum, last to take, scopa +1, first to 11. Not Casino. Not Briscola.
2–4 Italian trump: same 40-card pack as Scopa, 3 each, trump under the stock, you do not have to follow suit, 3 is high, Ace 11 / 3 is 10, first to 61 of 120. Not Scopa. Not euchre.
4-hand cribbage: partners across, 5 each, 1 to the crib, board to 121. Not 2-hand. Not 3-hand.
4-player All Fours cousin: partners across, 9 each, bid 6–14, High Jack Ten Pedro and the off-5s, first to 51. Cinch is the other table name. Not Pitch. Not euchre.
3-player trick-taking: 16 each, 4-card kitty, bid 8 or more, targets 8/5/3, first to 5 pluses. 8-5-3 and 3-5-8 are other table names. Not Oh Hell. Not 3-hand Five Hundred.
Layout from the 7s: deal the whole pack, play a 7 or the next rank up or down on that suit. First to empty the hand wins. Fan Tan / Parliament are other table names. Not Crazy Eights. Not Kings in the Corner.
Running total: 3 each, play one card, say the new total, don’t go over 99. Ace=1, 4 reverse, 9 stays, 10 minus 10, Jack +10, Queen +20, King sets 99. Lives. 99 is the other table name. Not 31. Not Crazy Eights. Not Parlett’s Ninety-nine.
Stops: dummy hand face-down, play the next of that suit, pay cards A♥ K♠ Q♦ J♣. First to empty the hand wins. Chicago / Newmarket / Stops are other table names. Not Sevens. Not Michigan Rummy.
Four of a kind + silent signal: even-count pairs (4, 6, 8, or 10), 4 each, 4 face-up in the window, swap at once, partner yells Kemps. Kent and Cash are other table names. Not President. Not Nertz.
The ultimate strategic card game for serious players