Canasta

    How to Play Canasta

    Canasta is a four-player melding game for two teams. You shuffle two 52-card decks plus four jokers — 108 cards, not one deck — deal 11 each, and build sets of a rank on the table. Seven of a rank is a canasta. Go out only after your side has one. First team to 5000 wins.

    This page is kitchen-table US partnership Canasta. Short enough to deal tonight. Not a league encyclopedia. Not Hand and Foot (that game deals one deck per player and is a later catalog pick). Two-to-six-player variants exist; tonight's default is four. Pick it from tonight with 4 players.

    What you need

    Sit, pick a dealer, agree on the house

    Partners sit across and play as a team. Melds are shared: once your side is on the table, either partner may add to those piles. Cut for the first deal, or point at someone. After each hand, the deal moves clockwise.

    Say these out loud before the first card:

    1. Two decks plus four jokers. If you only brought one 52, this is not Canasta. Shuffle both packs together.
    2. Initial meld. Your team's first spread must meet a point minimum: 50 at 0–1495, 90 at 1500–2995, 120 at 3000+. Count card values, not canasta bonuses, for that first drop.
    3. One canasta to go out. Seven of a rank on the table before anyone empties their hand.
    4. Black 3s stop the next player. Wilds freeze the pile. Agree that before the first discard.

    Deal 11

    Shuffle the 108-card pack. Deal clockwise until each player has 11. The rest is the stock, face down. Turn the next card face up beside it — that upcard starts the discard pile. If the upcard is a red 3 or a wild, turn another card onto it. A wild upcard means the pile starts frozen.

    If someone has 10 or 12, you misdealt. Throw it in and deal again.

    Red 3s go down immediately

    Red 3s are a bonus, not a rank you meld. If you are dealt one, or you draw one from the stock, lay it face up and draw a replacement. They sit with your team's score, not in a meld pile.

    Each red 3 is 100 if your side has melded at least once this hand. All four is 200 each (800). If the hand ends and your team never melded, those red 3s count minus.

    Melds of 3+, canasta of 7

    A meld is three or more cards of the same rank. Kings with kings. Aces with aces. Suits do not matter. You do not make runs (7-8-9 is nothing).

    Wilds are 2s and jokers. They stand in for a rank. A meld still needs at least two natural cards of that rank, and you never put more wilds in a meld than naturals. You cannot meld 3s with wilds.

    A canasta is seven cards of one rank in one meld. Square it up so the table can see it. Natural (no wilds) is the better one. Mixed (has wilds) still counts. That is the thing you are building all hand.

    Your turn: draw, meld, discard

    Left of the dealer starts. Each turn has three parts.

    1. Draw the top of the stock, or take the discard pile if you can use the top card in a meld right now — with cards from your hand, or by adding it to a meld your team already has. You take the whole pile, not just the top card.
    2. Meld if you want. First spread for your team must hit the initial minimum. After that, either partner may add to your side's piles or start new ranks.
    3. Discard one card face up on the pile. That ends the turn unless you went out.

    To take an unfrozen pile, the top card has to be playable immediately. A frozen pile is stricter: two natural cards of that top rank from your hand. Wilds do not make that pair.

    Freeze the pile: black 3 or wild

    Black 3 on the discard: the next player cannot take the pile. They draw from the stock, then discard as usual. A black 3 is a one-turn stop, not a freeze for the rest of the hand.

    Wild (a 2 or a joker) on the discard: the pile is frozen until someone takes it. Frozen means two natural cards of the new top rank from hand. That is how you protect a fat pile.

    Black 3s are not wilds. You only meld them as a set of black 3s, and only when you are going out.

    Go out after a canasta

    To go out, you empty your hand — meld the rest, with or without a final discard — and your team already has at least one canasta. No canasta, no going out. Play on.

    Some tables ask partner "may I go out?" before the last meld. If that is your house, say so. Otherwise going out does not need permission.

    If the stock runs out and nobody can take the pile, the hand is over. Nobody gets the going-out bonus. Count what is on the table and what is left in hand.

    Scoring, in the amount you need tonight

    After the hand, count each side. Add melded card values and bonuses. Subtract cards still in hand.

    US partnership Canasta scoring for a first game night
    WhatPoints
    Joker50
    Ace or 220
    King through 810
    7 through 4, black 35
    Red 3 (if your side melded)100 each; 200 each for all four
    Natural canasta (7, no wilds)500
    Mixed canasta (7, with wilds)300
    Going out100
    Cards left in handMinus those card values
    A side reaches 5000That side wins

    Example: your side has a mixed canasta of kings, a meld of three aces, and two red 3s. You go out. That is 300 for the canasta, aces 60, red 3s 200, going out 100, plus the other cards on the table, minus nothing in hand. Write the total on the pad and deal again.

    Samba, Bolivia, and Hand and Foot are real games. They are not tonight. If someone wants seven decks or a Foot pile, stop and pick a different page. This one is two decks, four jokers, 11 each, 5000.

    Night-one habits

    You know enough to deal. Keep this page beside the pad. Four people is a tonight pick. There is no Canasta trainer on CardPractice — this how-to is the product.

    Frequently asked questions

    How many cards does each player get in Canasta?

    Eleven. Shuffle two 52-card decks plus four jokers (108 cards). Deal 11 each. The rest is the stock. Turn one upcard to start the discard.

    What is a canasta?

    Seven cards of the same rank, in one meld. Natural (no wilds) scores 500. Mixed (with 2s or jokers) scores 300. Your team needs at least one canasta before anyone can go out.

    What are wild cards in Canasta?

    Twos and jokers. They stand in for a rank in a meld. A meld still needs at least two natural cards, and never more wilds than naturals.

    What do red 3s do?

    Bonus cards, not wilds, not melded with a rank. If you are dealt one or draw one, lay it face up and take a replacement from the stock. 100 each if your side has melded; 200 each if you have all four. If you never melded, they count against you.

    How do you freeze the discard pile?

    Discard a wild (a 2 or a joker) and the pile stays frozen until someone takes it — they need two natural cards of the top rank from hand. Discard a black 3 and the next player cannot take the pile; they draw from the stock instead.

    Is this Hand and Foot?

    No. Hand and Foot deals one deck per player and is a later catalog game. Tonight is US partnership Canasta: two decks plus four jokers, 11 each, four people.

    Does CardPractice have a Canasta trainer?

    No. This page is the kitchen-table how-to. Open Tonight, pick four people, and deal.

    Deal it tonight.

    No open-hand Canasta table on this site. Print this page, shuffle two decks plus four jokers, sit partners across, and keep score on paper to 5000.