Hand and Foot

    How to Play Hand and Foot

    Hand and Foot is a four-player melding game for two teams. You shuffle five 52-card decks including jokers — one deck per player plus one extra, not two decks — and deal 11 to a Hand and 11 to a Foot. Each person plays the Hand first. When that pile is gone, they pick up the Foot. Seven of a rank is a canasta. First team to 10000 wins.

    This page is kitchen-table US partnership Hand and Foot. Short enough to deal tonight. Not a league book. This is not Canasta. Canasta is two 52s plus four jokers, 11 each, no second pile, race to 5000. Hand and Foot deals one deck per player plus extras, and everyone has a Hand pile and a Foot pile. Two to six people can play; tonight's default is four, partners across. Pick it from tonight with 4 players.

    What you need

    Sit, pick a dealer, agree on the house

    Partners sit across and play as a team. Melds are shared: once your side is on the table, either partner may add to those piles. Cut for the first deal, or point at someone. After each hand, the deal moves clockwise.

    Say these out loud before the first card:

    1. Five decks including jokers. 11 Hand, 11 Foot. If you only brought two 52s, that is Canasta, a different page. Some tables deal 13 and 13 — tonight is 11 and 11.
    2. Draw two, discard one. Not draw one. Finish the Hand before anyone touches their Foot.
    3. Initial meld. Your team's first spread must meet a point minimum from the table below. Count card values, not canasta bonuses, for that first drop.
    4. One canasta to go out, both Feet in play. Partner still holding a face-down Foot? You cannot go out. If your table also wants a clean and a dirty canasta, say so now.

    Deal 11 to the Hand, 11 to the Foot

    Shuffle all five decks together. Deal clockwise until each player has 11 — that is the Hand, held and played first. Deal 11 more to each person, stacked face down on the table. That is the Foot. Nobody looks at it. The rest is the stock, face down. Turn the next card face up beside it — that upcard starts the discard pile. If the upcard is a red 3 or a wild, turn another card onto it.

    If someone has 10 or 12 in the Hand, or a Foot that is not 11, you misdealt. Throw it in and deal again.

    Red 3s go down immediately

    Red 3s are a bonus, not a rank you meld. If you are dealt one in the Hand, or you draw one from the stock, lay it face up and draw a replacement. They sit with your team's score, not in a meld pile. A red 3 in the Foot waits until you pick that pile up — then it goes down the same way.

    Each red 3 is 100 if your side has melded at least once this hand. If the hand ends and your team never melded, those red 3s count minus.

    Melds of 3+, canasta of 7

    A meld is three or more cards of the same rank. Kings with kings. Aces with aces. Suits do not matter. You do not make runs (7-8-9 is nothing).

    Wilds are 2s and jokers. They stand in for a rank. A meld still needs at least two natural cards of that rank, and you never put more wilds in a meld than naturals. You cannot meld 3s with wilds.

    A canasta is seven cards of one rank in one meld. Square it up so the table can see it. Natural — no wilds, often called clean — is the better one. Mixed — has wilds, often called dirty — still counts. That is the thing you are building all hand.

    Your turn: draw two, meld, discard

    Left of the dealer starts. Each turn has three parts.

    1. Draw two from the stock, or take the discard pile if you can use the top card in a meld right now — two natural cards of that rank from your hand, or one if your team already has that rank on the table. You take the whole pile, not just the top card. Taking the pile replaces the draw-two.
    2. Meld if you want. First spread for your team must hit the initial minimum. After that, either partner may add to your side's piles or start new ranks.
    3. Discard one card face up on the pile. That ends the turn unless you went out.

    A black 3 on the discard stops the next player from taking the pile. They draw two from the stock instead. Black 3s are not wilds. You only meld them as a set of black 3s, and only when you are going out.

    Finish the Hand, then pick up the Foot

    Play the Hand until it is empty. Do not peek at the Foot. Do not mix the two piles.

    When the last Hand card leaves: if you melded it and you have not discarded yet, pick up the Foot immediately and keep going this turn — meld from it, then discard. If you discarded the last Hand card, the Foot stays down until your next turn. Then you pick it up and play from there.

    The Foot is a second Hand, not a bonus. Cards still in it at the end of the hand count against you. Getting it into play is half the game.

    Go out after a canasta, both Feet in play

    To go out, you empty the Foot — meld the rest, with a final discard — and your team already has at least one canasta, and both partners have picked up their Foot. Partner still sitting on a face-down pile? Play on.

    Some tables also require one clean canasta and one dirty canasta. If that is your house, say so. Tonight's default is one canasta and both Feet in play.

    If the stock runs out and nobody can take the pile, the hand is over. Nobody gets the going-out bonus. Count what is on the table and what is left in Hand or Foot.

    Scoring, in the amount you need tonight

    After the hand, count each side. Add melded card values and bonuses. Subtract cards still in Hand or still in an unplayed Foot.

    US partnership Hand and Foot scoring for a first game night
    WhatPoints
    Joker50
    Ace or 220
    King through 810
    7 through 4, black 35
    Red 3 (if your side melded)100 each
    Natural canasta (7, no wilds)500
    Mixed canasta (7, with wilds)300
    Going out100
    Cards left in Hand or FootMinus those card values
    A side reaches 10000That side wins
    Initial meld minimums by team score
    Your team's score going into the handFirst meld must be at least
    0–299550
    3000–499590
    5000–7995120
    8000+150

    Example: your side has a mixed canasta of kings, a meld of three aces, and two red 3s. Both Feet are in play. You go out. That is 300 for the canasta, aces 60, red 3s 200, going out 100, plus the other cards on the table, minus nothing left in Hand or Foot. Write the total on the pad and deal again. Race to 10000.

    Three people — everyone for themselves

    Three is a real Hand and Foot table. Do not invent a dummy. Do not sit someone out. Everyone for themselves: same Hand, same Foot, no partner. Shuffle four decks including jokers (one per player plus one extra). Deal 11 and 11. Each person keeps their own melds and their own score. To go out you need a canasta and your own Foot in play. Paper with three names. First to 10000.

    Two people is head-to-head the same way — three decks, 11 and 11, no partner. Five or six: one deck per player plus one extra, everyone for themselves, or at six you can make three pairs. Say it. Then deal. Pick three from tonight with 3 players.

    Night-one habits

    You know enough to deal. Keep this page beside the pad. Four people is a tonight pick. There is no Hand and Foot trainer on CardPractice — this how-to is the product. If you wanted two decks, 11 each, and 5000, that is Canasta.

    Frequently asked questions

    Is Hand and Foot the same as Canasta?

    No. Canasta is two 52s plus 4 jokers, 11 cards each, no second pile. Hand and Foot deals one deck per player plus extras. Each person has a Hand pile and a Foot pile. Finish the Hand before you pick up the Foot. First to 10000, not 5000.

    How many cards does each player get?

    Eleven to the Hand and eleven to the Foot. The Foot stays face down until the Hand is gone. Some tables deal 13 and 13 — if that is your house, say so. Tonight is 11 and 11.

    Can three people play Hand and Foot?

    Yes. Three is a real table. Everyone for themselves: same Hand, same Foot, no partner, no dummy. One deck per player plus one extra (four decks with jokers). Each person keeps their own melds and score to 10000.

    When do you pick up the Foot?

    When your Hand is empty. If you melded the last Hand card without discarding, pick up the Foot and play on this turn. If you discarded the last Hand card, the Foot waits until your next turn.

    How many canastas to go out?

    Tonight: at least one canasta, and both partners must have their Foot in play. Some tables want a clean canasta and a dirty canasta. Say which before you deal.

    What are wild cards in Hand and Foot?

    Twos and jokers. They stand in for a rank. A meld still needs at least two natural cards, and never more wilds than naturals. You do not meld 3s with wilds.

    Does CardPractice have a Hand and Foot trainer?

    No. This page is the kitchen-table how-to. Open Tonight, pick four people, and deal.

    Deal it tonight.

    No Hand and Foot trainer on this site. Print this page, shuffle five decks with jokers, deal 11 to the Hand and 11 to the Foot, sit partners across, and keep score on paper to 10000.