Spades

    How to Play Spades

    Spades is a four-player trick-taking game for two teams. You deal the whole 52-card pack — 13 each — and each person bids how many tricks they will take. Partners add those bids. Spades are always trump. Make the contract and you score. Take extras and you collect bags. Bid nil and you are trying for zero. First team to 500 wins.

    This page is kitchen-table US partnership Spades. Short enough to deal tonight. Not every regional extra. Four people, a deck, paper, 500. Pick it from tonight with 4 players.

    What you need

    Sit, pick a dealer, agree on the house

    Partners sit across and play as a team. Cut for the first deal, or point at someone. After each hand, the deal moves clockwise.

    Say these out loud before the first card:

    1. Bags. Overtricks are +1 each and they pile up. Ten bags in a game is −100, and those ten come off the count.
    2. Nil is allowed. Bid zero on purpose. Made is +100. Set is −100.
    3. Spades stay locked until they are broken. You do not lead trump for fun.
    4. Team floor of 4, if you want it. Some tables require the two bids to add to at least 4. If that is your house, say so. Otherwise any total stands, including two nils.

    Deal 13

    Shuffle. Deal clockwise until the pack is gone. Each player has 13. There is no kitty and no leftover. If someone has 12, you misdealt. Throw it in and deal again.

    Bid, then add the two numbers

    Starting left of the dealer, each player speaks once. You name a number of tricks you expect to take, 1 through 13, or you bid nil (zero). There is no pass. You do not name a trump — spades is already trump.

    Your bid plus partner's bid is the contract. If you bid 4 and partner bids 3, your side needs 7 tricks. The other side has their own total. Both contracts are live on the same 13 tricks.

    Bid a trick you can see. An ace of a side suit is a likely trick. A lone king is a maybe. Spades in your hand are tricks if they are long enough, or if people have to ruff.

    Play 13 tricks

    Left of the dealer leads the first card. After that, the winner of a trick leads the next. You play until the hands are empty.

    1. You must follow suit if you have a card of the suit that was led.
    2. If you cannot follow, you may play any card, including a spade.
    3. The highest spade in the trick wins. If nobody played a spade, the highest card of the led suit wins.
    4. You may not lead spades until they are broken, unless spades is all you have left.

    Spades are broken the first time someone plays a spade because they could not follow the led suit. After that, anyone may lead a spade. Leading a spade from a hand that still has another suit, before they are broken, is a renege at this table. Throw the hand in and talk, or agree on a penalty before you deal.

    Rank in every suit, high to low: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. No bowers. The ace of spades is the strongest card in the pack.

    Scoring, in the amount you need tonight

    Count tricks for each partnership. Compare that count to the contract.

    US partnership Spades scoring for a first game night
    What happenedWho scores
    Makers take at least the bid10 per bid trick, plus 1 per bag
    Makers take fewer than the bid (set)Minus 10 per bid trick
    Each overtrick1 bag. Bags add up across hands.
    Ten bags in a gameMinus 100, and those ten bags come off
    Nil made (0 tricks)+100, scored next to partner's bid
    Nil set (any trick)−100. That trick still counts for the team.
    A side reaches 500That side wins

    Example: you bid 4, partner bid 3, contract 7. You take 8 tricks. You score 70 + 1 bag = 71, and you now have 1 bag on the pad. If you had taken 6, you would be set: −70, and no bags from that hand.

    Nil sits beside partner's bid, not inside it. Partner bid 4 and you bid nil: they still need 4 tricks, and you need zero. If you duck every trick, you score +100 and they score their 4-bid (40, plus bags if they ran over). If you take one, you are −100, and that one trick counts toward their 4.

    Blind nil, suicide, and Boston are real at some tables. They are not tonight's default. If someone wants them, stop and agree. Otherwise use this page.

    Walk through one first-night hand

    You are South. Partner sits North. East dealt. You speak first.

    Your thirteen cards:

    Two side aces, a diamond king-queen, three spades headed by ace-king. That is a 4-bid you can see, maybe 5 if clubs behave. You bid 4. West bids 3, partner bids 3, East bids 2. Your contract is 7. Theirs is 5.

    West, left of the dealer, leads. You will try to cash the aces, ruff a heart if you go void, and save the ace of spades for a trick you cannot duck. Take seven and you score 70, even if the eighth trick is a bag. Take six and you are set for −70.

    Night-one habits

    You know enough to deal. Keep this page beside the pad. Four people is a tonight pick. There is no Spades trainer on CardPractice yet — this how-to is the product.

    Frequently asked questions

    How many cards does each player get in Spades?

    Thirteen. Deal the whole 52-card deck. No kitty, no widow, no cards left over.

    What is a bag in Spades?

    An overtrick — a trick past your team's bid. Each bag is 1 extra point. Ten bags in a game cost 100 points, and those ten come off the bag count.

    What is nil in Spades?

    A bid of zero. If you take no tricks, you score +100. If you take even one, you score −100. Partner still plays for their own bid.

    When can you lead spades?

    After they are broken — someone had to play a spade because they were void in the led suit — or if spades is all you hold. You cannot open a trick with a spade just because you want trump out.

    Do partners sit across?

    Yes. North–South versus East–West. Never side by side.

    Does CardPractice have a Spades trainer?

    No. This page is the kitchen-table how-to. Open Tonight, pick four people, and deal.

    Deal it tonight.

    No open-hand Spades table on this site yet. Print this page, sit partners across, and keep score on paper to 500.