Sheepshead

    How to Play Sheepshead

    Sheepshead is a 32-card point-trick game for 3–5 people. 5 is the usual table — picker plus a called partner vs three. 3 is a real table — picker vs two, 10 each, 2-card blind, no called partner. 4 is picker vs three, 8 each, no blind. You pull 2 through 6 from a 52 and keep 7 through ace. Queens, jacks, and diamonds are always trump. The picker's side needs 61 of 120. First to 5 wins the night.

    This page is Midwest / Wisconsin kitchen Sheepshead. Also called Schafkopf at some tables — CardPractice house name is Sheepshead. Short enough to deal tonight. This is not euchre. Euchre is 24 cards 9–A, bowers, 5 tricks, hash marks to 10. This is not Skat. Skat is a different German 32-card game — not a catalog pick here. Not Pinochle (48 doubled 9–A, meld). Not Bid Euchre / Pepper. Not Five Hundred (43-card pack, widow, race to 500). Not Bid Whist (54, jokers, kitty, books over 6, to 7). Two is not this game. Three is a real table, not a leftover. Pick it from tonight with 5 players, tonight with 4, or tonight with 3.

    What you need

    Sit, pick a dealer, agree on the house

    Sit where everyone can see the tricks. Cut for the first deal, or point at someone. After each hand, the deal moves clockwise.

    Say these out loud before the first card:

    1. 32 cards. 7 through ace. Five is the usual table: 6 each, 2 face-down as the blind. Three: 10 each, 2 blind. Four: 8 each, no blind.
    2. Trump is always queens, jacks, then diamonds. Fail suits: clubs, spades, hearts. High to low trump: Q♣ Q♠ Q♥ Q♦, then J♣ J♠ J♥ J♦, then A♦ 10♦ K♦ 9♦ 8♦ 7♦. Fail: A 10 K 9 8 7.
    3. Picker takes the blind (at 5 and 3), buries 2, needs 61 of 120. At five they call an ace of a fail suit they do not hold. At three and four they play alone. Left of dealer leads. Follow suit.
    4. First to 5. Make 61: +1. 91+: +2. All 120: +3. Set: those amounts the other way. Partner at five shares the win or the loss. Not euchre hash marks to 10. Not Skat.

    The 32-card pack and who sits

    Shuffle a 52. Pull every 2, 3, 4, 5, and 6. What remains is 7, 8, 9, 10, jack, queen, king, ace in four suits — 32 cards. That is the pack for the night.

    Sheepshead tables for a first game night
    PeopleDealBlindSides
    5 — the usual table6 each2 face-downPicker + called ace vs three
    48 eachNone — do not invent a 4-card blindPicker vs the other three
    3 — a real table10 each2 face-downPicker vs the other two. No called partner
    2Not this gameCribbage or gin from tonight

    Five people: 6 × 5 + 2 = 32. Three people: 10 × 3 + 2 = 32. Four people: 8 × 4 = 32, no leftover. If someone has the wrong count, throw it in and deal again.

    Two is not this game. Two people: cribbage or gin from tonight.

    Trump, fail, and points in the cards

    Trump does not wait for a bid. Say it out loud. All four queens, all four jacks, then all diamonds. Clubs, spades, and hearts are fail — they are not trump. Diamonds are never fail.

    Sheepshead trump, high to low
    OrderCards
    QueensQ♣, Q♠, Q♥, Q♦
    JacksJ♣, J♠, J♥, J♦
    DiamondsA♦, 10♦, K♦, 9♦, 8♦, 7♦

    Fail order, high to low: A, 10, K, 9, 8, 7. Ace, then the 10, then the king. Queens and jacks are not fail cards — they are always trump, even in clubs, spades, or hearts.

    Points in the 32-card pack (120 total)
    CardPoints
    Ace11
    1010
    King4
    Queen3
    Jack2
    9, 8, 70
    Pack total120
    Picker's side needs61

    You are counting points in cards, not tricks. A trick with an ace and a 10 is 21. A trick of 9s and 7s is 0. The picker's side needs 61 of the 120. Buried cards count for the picker.

    Deal and pick (five is the usual table)

    Shuffle the 32. Deal clockwise until each of five has 6. The last 2 sit face-down in the middle. That is the blind. Nobody looks yet.

    Left of the dealer speaks first. Each player may pick or pass. The first to pick takes the 2-card blind, now holds 8, and buries 2 face-down. Those two are out of the play — their points still count for the picker. The picker is back to 6, like everyone else.

    Then the picker calls an ace of a fail suit they do not hold — clubs, spades, or hearts. The player who holds that ace is partner. They do not announce it. Partner is known when the ace is played. If you hold all three fail aces, go alone — picker vs four. Do not call a 10 tonight.

    If everyone passes, throw the hand in and redeal. There is no forced pick tonight.

    Three (real table): 10 each, 2-card blind. First to pick takes the blind, buries 2, and plays alone vs the other two. No called partner. Same trump. Same 61.

    Four: 8 each, no blind. First to pick plays alone vs the other three. Do not invent a 4-card blind. Same trump. Same 61.

    Play the tricks

    Left of the dealer leads trick 1 — not the picker, unless the picker sits there. After that, the winner of a trick leads the next. At five you play 6 tricks. At three, 10. At four, 8.

    1. You must follow suit if you have a card of the suit that was led. Trump led (a queen, a jack, or a diamond) means you follow with trump if you have it.
    2. If you are void, you may trump or discard any card.
    3. The highest trump in the trick wins. If nobody played trump, the highest card of the led fail suit wins (A, then 10, then king).
    4. Buried cards at 5 and 3 count for the picker. Add them when you count 61.

    There are no bowers. The jack of trump is a jack in the jack row, under the queens. That is not euchre. There is no kitty to name a strain. That is not Bid Whist.

    Scoring, in the amount you need tonight

    Count points in the picker's tricks, including the bury. Compare to 61, 91, and 120.

    Sheepshead scoring for a first game night
    Picker's sideScore
    61–90Picker +1. At 5, partner +1 too.
    91–119 (schneider-lite / no trick for the table)Picker +2. At 5, partner +2.
    All 120 (no trick / schwarz-lite)Picker +3. At 5, partner +3.
    60 or fewer (set)Those amounts the other way: picker −1 / −2 / −3. At 5 the partner shares the loss.
    A player reaches 5That player wins the night

    At three and four the picker is alone, so only the picker's column moves. First to 5 wins. You do not hash-mark to 10. That is euchre. You do not race to 500. That is Five Hundred or Spades. Do not teach crack, recoup, or a 20-row payout table tonight.

    Walk through one first-night hand

    Five people — the usual table. You are West. South dealt. You speak first.

    Your six cards:

    Two queens and a jack. That is a pick you can see. You pick. Blind: 10♦ and 9♠. You now hold eight: Q♣ Q♠ J♦ 10♦ A♥ K♥ 7♣ 9♠. Bury 7♣ and 9♠ — both 0. Those zeros still count for you. You do not hold A♣ or A♠. You hold A♥. Call the ace of clubs. North holds it. North does not speak.

    You are left of the dealer, so you lead. You lead Q♣. Trump comes out. You take it. You lead Q♠. You take it. You lead J♦. East dumps a fail king. You take it. You lead 10♦. That is four trump tricks. You lead A♥. North cannot follow hearts and must play something — the A♣ hits the table. Partner is known. You take the ace of hearts. Last trick: K♥. Someone trumps it. You do not take it.

    Count. Your five tricks plus the bury (0). Queens, jack, 10 of diamonds, A♥, and partner's A♣ in the heart trick — 73. You made 61. You score +1. North, the called ace, scores +1. The three defenders score nothing this hand. Write it down. Deal again.

    Night-one habits

    You know enough to deal. Keep this page beside the pad. Five people is a tonight pick. Four people is a tonight pick. Three people is a tonight pick. There is no Sheepshead trainer on CardPractice — this how-to is the product. If you wanted 24 cards, bowers, and hash marks to 10, that is euchre. If you wanted a 43-card pack and a race to 500, that is Five Hundred. If you wanted partners, jokers, a kitty, and books over 6 to 7, that is Bid Whist. Two people: cribbage or gin.

    Frequently asked questions

    Can three people play Sheepshead?

    Yes. Three is a real table. Deal 10 each and a 2-card blind from the 32-card pack. Picker vs the other two. No called partner. Same trump, same 61, same first to 5. No dummy, no sitting out.

    Is Sheepshead the same as euchre?

    No. Euchre is a 24-card pack 9–A, bowers, 5 tricks, partners across, hash marks to 10. Sheepshead is a 32-card pack 7–A, no bowers, queens and jacks plus diamonds always trump, point-trick (61 of 120), 6 tricks at the usual five-player table. Not euchre.

    Is Sheepshead the same as Skat?

    No. Skat is a different German 32-card game. This page is Midwest / Wisconsin kitchen Sheepshead: picker, called ace at five, 61 to make, first to 5. Skat is not a catalog game here. Mention it only so you do not deal it by mistake.

    Is this Pinochle, Bid Euchre, Five Hundred, or Bid Whist?

    No. Pinochle is a 48-card doubled 9–A with meld. Bid Euchre (Pepper) is a euchre pack with bidding. Five Hundred is a 43-card pack, widow, race to 500. Bid Whist is 54 with jokers, 12 each, a 6-card kitty, books over 6, first to 7. Sheepshead is 32 cards 7–A, picker, 61 of 120. Not those games.

    Is Sheepshead the same as Schafkopf?

    Schafkopf is the other table name — the German parent. CardPractice house name is Sheepshead. Midwest kitchen, not a German encyclopedia. Not a second catalog game.

    What is the blind?

    At five (the usual table) and at three, two cards sit face-down after the deal. The picker takes them and buries two face-down. Points in the buried cards count for the picker. At four there is no blind: 8 each, picker vs three. Do not invent a 4-card blind.

    How do you score Sheepshead tonight?

    Paper. First to 5. Picker's side (picker + partner at 5, picker alone at 3 or 4) takes 61–90: +1. 91+: +2 (schneider-lite). All 120: +3 (no trick / schwarz-lite). Set (60 or fewer): those amounts the other way — picker −1 / −2 / −3; at 5 the partner shares the loss. Do not teach crack, recoup, or a 20-row payout table.

    Can two people play Sheepshead?

    No. Two is not this game. Two people should pick cribbage or gin from tonight.

    Does CardPractice have a Sheepshead trainer?

    No. This page is the kitchen-table how-to. Open Tonight, pick five (the usual table), four, or three, and deal.

    Deal it tonight.

    No Sheepshead trainer on this site. Print this page, pull 2–6 from a 52, keep 7 through ace, deal 6 each with a 2-card blind at five, and keep score on paper to 5.