Cribbage

    How to Play Cribbage

    Cribbage is a two-player race to 121 points. Each hand you deal six cards, throw two into a crib for the dealer, turn a starter card, play cards for pegging points, then count your four-card hand with the starter. The dealer also counts the crib. You score fifteens, pairs, runs, flushes, nobs, and a few pegging extras such as 31 and last card.

    This page is one first game, start to finish. Keep a scoring chart nearby the first time. After the game, replay the awkward parts in cribbage practice with the cards where you can see them.

    What you need

    Cut for the deal

    Each player lifts a packet and looks at the bottom card of the lifted packet (or turns a card, same idea). Lowest card deals first. Ace is low on this cut.

    The dealer has a built-in edge, because the crib belongs to the dealer. Swap the deal every hand.

    Deal six, keep four

    Dealer gives six cards to each player, one at a time, starting with the non-dealer. Put the rest of the pack face down in the middle. That leftover pack is not the crib. It is the stock you will cut for the starter.

    Each of you now chooses two cards to throw. Those four discarded cards (two from each player) become the crib. Stack them face down on the dealer's side of the table. You should each have four cards left.

    Throwing is the first real decision:

    Night-one shortcut: keep a hand that can make 15s and a run. Dealer versus pone discards: what to throw to the crib.

    Cut the starter, watch for his heels

    Non-dealer cuts the leftover pack. Dealer turns the top card of the remaining lower part (the usual "cut and turn") as the starter. Put it face up on top of the pack.

    If that starter is a jack, dealer immediately pegs 2 for his heels. Do this before anyone plays a card.

    The starter is not played during pegging. It is a shared fifth card later, when you count hands and the crib.

    Pegging: play toward 31

    Non-dealer plays the first card face up in front of themselves and says the running total. A 7 is "seven." A king is "ten," because face cards count 10. Ace counts 1.

    Dealer plays a card in front of themselves and adds it: "seventeen," or whatever the new total is.

    Keep going, alternating, with three limits:

    1. The running total cannot pass 31.
    2. If you cannot play without passing 31, you say go.
    3. After a go, the other player plays any extra cards they still can under 31, scoring for fifteens, pairs, runs, and 31 as usual, then pegs 1 for go if the count is not 31. A card that hits 31 scores 2 instead, not 1+2.

    Then the count resets to 0 and leftover cards start a new series. When all eight cards are down, last card scores 1 unless that play was already 31.

    Score during this, not after:

    Pegging scores for a first game
    You just madePeg
    Running total 152
    Running total 312
    Pair (same rank as the card you answered)2
    Three of a kind in a row6
    Four of a kind in a row12
    A run of 3 or more (even if played out of order)1 per card in the run
    Go or last card (total not 31)1

    Example, the first four cards of a real first game:

    Leading a 5 on night one is how you learn not to lead a 5. Full list: cribbage scoring.

    The show: count hands, then the crib

    After pegging, leave the starter where it is. Count in this order, every time:

    1. Non-dealer counts their four cards plus the starter.
    2. Dealer counts their four cards plus the starter.
    3. Dealer turns the crib and counts those four plus the starter.

    Peg as you count. If anyone reaches 121 during this, the game ends. Non-dealer counting first is a real rule, not politeness. Near the end of a game it decides who wins.

    Say the points out loud. What you are looking for:

    Ace is 1. Face cards are 10 for fifteens, but pairs and runs care about rank, so a king does not pair a 10.

    First-game counted example

    You were non-dealer. Your remaining four: 3 of clubs, 4 of clubs, 5 of hearts, 7 of spades. Starter: 8 of clubs.

    You peg 9.

    Dealer's four: 10, jack, and queen of hearts, plus 2 of diamonds. Same starter.

    Dealer pegs 3, then counts the crib. The crib might be empty or it might be 12. Count it anyway.

    Peg on the board, check for 121

    Move pegs as you go. Front peg is your current total. Back peg is where you just were. The next score jumps the back peg ahead of the front.

    First player to 121 wins. You can win during pegging, during your hand count, or during the crib. You do not get to "finish the deal" if someone already pegged out.

    A game is several hands. After the crib, shuffle, and the person who was non-dealer now deals.

    After the first game

    Keep a 15 in the hand you keep if you can, do not lead a 5, and count out loud. Then skim the scoring chart, keep the QuickStart as a checklist, and play practice games with the cards in front of you.

    Frequently asked questions

    How many cards do you deal in cribbage?

    Six to each player in two-player cribbage. Each throws two to the crib and keeps four.

    Who plays first in cribbage?

    The non-dealer leads the first pegging card. The non-dealer also counts their hand first after pegging.

    What is the crib?

    Four face-down cards, two from each player, that belong to the dealer. After both hands are counted, the dealer counts the crib with the starter.

    Can you win during pegging?

    Yes. The first to 121 wins immediately, including in the middle of play or in the middle of a count.

    Does a flush score during pegging?

    No. Flushes and nobs are show points. Pegging cares about the running total, pairs, runs, 31, and go.

    Is ace high or low?

    Low. Ace is 1 in totals and sits in A-2-3 runs. It does not make Q-K-A.

    Practice this with all cards visible on CardPractice.

    Deal a game in cribbage practice and count every fifteen where you can see it. For the short checklist, open the QuickStart. For the point values, keep the scoring chart next to the board.