Durak

    How to Play Durak

    Durak is an attack-and-defend game for 2–6 people 2 is this game, and 3 is a real table — everyone for themselves. You make a 36-card pack (6 through ace), deal 6 each, and turn trump under the stock. Beat the attack or pick it up. Last player still holding cards is the fool.

    This page is kitchen-table Durak. Also called Fool at some tables — CardPractice house name is Durak. Short enough to deal tonight. This is not President. President deals the whole 52, sheds equal-or-higher, and first out sits President next hand. Last with cards here is just the fool — no ranks next deal. This is not War. You do not slap or compare one card blindly. Not Crazy Eights (8s wild). Not Palace (three down, three up). Not Sheepshead (picker, 61 of 120). Not euchre. Pick it from tonight with 4 players, tonight with 3, tonight with 2, or tonight with 5.

    What you need

    Sit, pick a dealer, agree on the house

    Sit where everyone can see the trump card under the stock and the cards in the bout. Cut for the first deal, or point at someone. After each hand, the fool deals — or pass the deal clockwise if you would rather not wait on the name.

    Say these out loud before the first card:

    1. 36 cards. 6 through ace. 6 each. Two to four people tonight. Five or six: use the full 52, still 6 each. No jokers. Trump is the suit under the stock.
    2. Attack the person on your left. One card face-up. Defender beats it with a higher card of the same suit, or any trump if the attack is not trump. Trump beats non-trump. Higher trump beats lower trump.
    3. Throw-ins are ranks already on the table. One at a time, up to the cards the defender still holds, max 6 in a bout. Night one: only the main attacker plus the player immediately before the defender may throw in.
    4. Beat every card, or pick the bout up. Then draw back to 6, attacker first, defender last. Last with cards is the fool. Not President (no ranks next hand). Not War.

    The 36-card pack and trump

    Shuffle a 52. Pull every 2, 3, 4, and 5. What remains is 6, 7, 8, 9, 10, jack, queen, king, ace in four suits — 36 cards. That is the pack for two, three, or four. At five or six, skip the pull and deal the full 52, still 6 each.

    Durak tables for a first game night
    PeoplePackDealThrow-ins
    2 — this game36 (6–A)6 each, rest is stockNone from a third. Attacker vs defender.
    3 — a real table36 (6–A)6 each, rest is stockMain attacker + the player immediately before the defender
    4 — typical36 (6–A)6 each, rest is stockSame night-one limit
    5–6Full 526 each, rest is stockSame night-one limit

    Deal clockwise: 6 each. Put the rest of the pack face-down in the middle. That is the stock. Turn the bottom card face-up and slide it half-under the stock so everyone can see the suit. That suit is trump for the hand. The physical trump card under the stock is the lowest of that suit and is drawn last from the stock.

    Rank, low to high on the 36: 6, 7, 8, 9, 10, jack, queen, king, ace. Ace is high. On a 52 at five or six, 2 through 5 sit under the 6. If someone has the wrong count, throw it in and deal again.

    Left of the dealer attacks first.

    Attack and defend

    The person to the attacker's left is the defender. The attacker plays one card face-up in front of the defender. That is the lead of the bout.

    The defender must beat it:

    Play the covering card on top of the attack, slightly offset so both ranks stay visible. If the defender cannot beat it, or will not, they pick up every card in the bout — attacks and successful covers already on the table.

    Throw-ins of ranks already there

    If the defender beats the lead, the attacker may throw in another card — but only a rank already on the table. One at a time. The defender must beat each new card the same way, or pick up everything.

    At three or more, the player on the defender's other side may also throw in, same rule: ranks already in the bout. Night one: only the main attacker plus the player immediately before the defender may throw in. That keeps it teachable. Do not invent teams. Do not let the whole table pile on tonight.

    You may not throw more cards than the defender still holds. Cap the bout at 6. Two people: no throw-in from a third — it is attacker vs defender only.

    What may be thrown in
    On the tableLegal throw-inNot legal
    9♣ beaten by J♣A 9 or a jack of any suitA 10, a king, or a random trump of a new rank
    9♣ and 9♦ (uncovered 9♦ just thrown)Another 9A jack — no jack is on the table yet

    Bout ends, then draw to 6

    Two ways a bout ends:

    1. Defender beats every card. Those cards go to a face-down discard, out of play. The defender becomes the next attacker and attacks the next person clockwise.
    2. Defender cannot or will not beat a card. They pick up every card in the bout. Skip them as attacker (the fool-for-now). The next player clockwise attacks the person after the one who picked up.

    At two: if they pick up, you attack them again. If they beat everything, they attack you.

    After each bout, everyone draws from the stock back up to 6, attacker first, then others clockwise, defender last. When the stock is gone — including that last lowest-trump card under it — play out the remaining cards. No refill.

    Last with cards is the fool

    When one player has no cards and the stock is gone, they are out — they won their seat. Keep going until only one player still holds cards. That person is Durak — the fool. No points. Say it. Deal again if you want.

    This is not President. You do not sit President, Neutral, or bottom next hand. Last with cards is just the fool tonight. Optional rematch: first to make someone else the fool 3 times, or just deal again.

    Walk through one first-night bout

    Four people. 36-card pack. Trump is hearts. You are South. You attack West with 9♣.

    West covers with J♣ — higher club. The ranks on the table are 9 and jack. You may throw in a 9 or a jack of another suit. You throw 9♦. Not 9♥ because you are saving trump — 9♦ is the clean teach: same rank, already on the table.

    West must beat 9♦ too: a higher diamond, or any heart (trump). If West covers, the bout can keep going with more 9s or jacks, up to what West still holds, max 6. If West cannot or will not, West picks up everything on the table — the 9♣, the J♣ that covered it, and the 9♦.

    Say West covers 9♦ with A♦. You have no more 9s or jacks. East sits before West and may throw a jack if East holds one. Night one, North (the other neighbor) does not throw in. West beats the last card. The bout goes to the discard. West becomes the attacker and attacks North.

    Then everyone draws back to 6 — you first (attacker), then West, North, East, defender last if West still needed a card. Nobody sat President. Nobody slapped a pile. Nobody picked a blind or counted 61.

    Night-one habits

    You know enough to deal. Keep this page beside the table. Four people is a tonight pick. Three people is a tonight pick. Two people is a tonight pick. Five people is a tonight pick. There is no Durak trainer on CardPractice — this how-to is the product. If you wanted roles next hand, that is President. If you wanted a slap pile, that is Egyptian Rat Screw — not War, and not this. If you wanted a 32-card picker and 61, that is Sheepshead.

    Frequently asked questions

    Is Durak the same as Fool?

    Fool is another table name for the same attack-and-defend game: 36-card pack, 6 each, trump under the stock, beat the attack or pick it up, last with cards is the fool. CardPractice house name is Durak. Not a second catalog game.

    Can two people play Durak?

    Yes. Two is this game. Attacker vs defender, no throw-in from a third. Same 36-card pack, same 6 each, same trump under the stock, same beat-or-pick-up. If the defender picks up, you attack them again. If they beat everything, they attack you.

    Can three people play Durak?

    Yes. Three is a real table. Same 36-card pack, same 6 each, same trump. Attack the person on your left. Night one: only the main attacker plus the player immediately before the defender may throw in. No dummy, no partners, no sitting out.

    Is Durak the same as President?

    No. President deals the whole 52, sheds equal-or-higher of the same count, and first out sits President next hand — roles are the prize. Durak is attack-and-defend with a stock and a trump. Last with cards is just the fool tonight. No ranks next hand. No Scum/President seating.

    Is Durak the same as War?

    No. War flips one card blindly and the higher rank takes the pile. Durak is not a slap and not a blind compare. You attack with a card the defender can see. They must beat it with a higher card of the same suit, or a trump, or pick the bout up.

    Is this Crazy Eights or Palace?

    No. Crazy Eights matches suit or rank with 8s wild. Palace is three down, three up, rest in hand, 2s reset, 10s burn. Durak is attack the person on your left, beat it or pick it up, last with cards is the fool.

    Is Durak the same as Sheepshead or euchre?

    No. Sheepshead is a 32-card pack 7–A, a picker, queens and jacks plus diamonds trump, 61 of 120. Euchre is 24 cards 9–A, bowers, partners, hash marks to 10. Durak has no picker, no 61, no bowers, no partners. Trump is the suit under the stock.

    What is the trump card under the stock?

    After you deal 6 each, the remaining cards sit face-down as the stock. Turn the bottom card face-up and slide it half-under the stock so everyone can see the suit. That suit is trump for the hand. The physical trump card itself is the lowest of that suit and is drawn last from the stock.

    Do you keep score on paper?

    No pad. Last player still holding cards is the fool. Say it. Optional rematch: first to make someone else the fool 3 times, or just deal again. Not President roles.

    Does CardPractice have a Durak trainer?

    No. This page is the kitchen-table how-to. Open Tonight, pick four, three, two, or five, and deal. Two is this game. Do not invent a solo trainer.

    Deal it tonight.

    No Durak trainer on this site. Print this page, pull 2–5 from a 52, keep 6 through ace, deal 6 each, turn trump under the stock, and play until one person still holds cards — that person is the fool.