Hearts

    How to Play Hearts with 3 Players

    Same game as four-hand Hearts, with the 2 of clubs in the box so the pack splits evenly. Seventeen cards each. Pass four. Lowest to 100. Follow-suit, breaking hearts, and the queen of spades are the four-player how-to.

    What you need

    Deal 17, pass 4

    Shuffle the 51. Deal clockwise until each player has 17. There is no kitty. Look at your hand, then pick four cards to pass before anyone sees what they receive.

    Passing rotates each round:

    1. Pass left.
    2. Pass right.
    3. Hold. Nobody passes.

    Night-one throws are the same as four-hand: a lonely high heart, the queen of spades if you cannot duck her, and a suit you want void. Keep low cards.

    The 3 of clubs starts

    The 2 of clubs is out, so the 3 of clubs leads the first trick. After that, the winner of a trick leads the next. Follow suit. No trump. Highest of the led suit wins.

    Same two house calls as four-hand: no points on the first trick unless you have nothing else, and hearts stay locked until they are broken. Say both out loud.

    Scoring does not change

    3-hand Hearts point cards
    CardPoints
    Each heart1
    Queen of spades13
    Whole round26
    Shoot the moonYou 0, each other player 26

    Moon is still every heart plus the queen — 26 points. Miss one and you keep what you collected. Full four-player chart: Hearts scoring.

    Frequently asked questions

    Why pull the 2 of clubs?

    51 cards deal evenly to three people: 17 each. The 3 of clubs is now the lowest club, and that player leads it to start the round.

    How many cards do we pass?

    Four. Pass left, then right, then hold. There is no across pass with three people.

    Is shooting the moon still 26?

    Yes. All 13 hearts plus the queen of spades is still 26. You score 0 and the other two take 26 each.

    Deal it tonight.

    The Hearts practice table still teaches four-player Hearts if you want that later. It is not a 3-hand trainer.