Hearts

    Shooting the Moon

    Shooting the moon is the one hand in Hearts where you want every ugly card. You take all 13 hearts and the queen of spades. That is every point card, 26 in all. Miss even one heart, and there is no consolation prize. You keep the pile you collected.

    Standard kitchen-table scoring, and the version CardPractice teaches, dumps the 26 on everyone else. You score 0. Each of the other three players adds 26. Some tables let you subtract 26 from your own score instead. Same moon. Different pad. Agree before you deal. The Hearts scoring chart is the source of truth on this site.

    This page is the kitchen-table version, not a copy of the interactive lesson. Walk a first game night if the pass still feels new, then the shooting the moon lesson and practice table with every card visible.

    What shooting the moon actually is

    The moon is not "most of the hearts plus the queen." It is all of it. Thirteen hearts, one each, plus the queen of spades for 13. Twenty-six. The ace of spades and the king of spades are not point cards. They just tend to win the trick that holds the queen.

    Moon scoring on CardPractice
    ResultWho gets points
    You took all 13 hearts and the queenYou 0, each opponent 26
    You took 25 or fewerYou keep what you took. No reversal.
    Someone else took even one heartMoon fails. Score the piles as usual.

    A common house choice: you may subtract 26 from your own score instead of dumping 26 on the others. Near 100 that choice matters. One path can push three people over the line. The other can drop you out of last. Standard CardPractice teaching is the dump-26-on-everyone-else version. Say which one you are playing.

    Why it is hard

    You must take every heart and the queen of spades. Not twelve hearts. Not the queen and a pretty pile. All of it. One dumped heart on someone else's trick kills the moon, and you are left holding whatever you already ate.

    Hearts has no trump. Highest of the led suit wins. A void does not ruff. If someone leads a club or a diamond you cannot beat, and a heart is in that trick, that heart is gone. The moon is dead even if you still hold the queen.

    When to try

    Most nights you should not. A moon is a late-hand read, not a personality. The picture that is actually on:

    When not to try

    First-night advice is the same as how to play hearts: do not start a moon because the hand looks exciting. Start one because you can already see the last heart landing on you.

    Passing left, right, across, and hold

    The pass is where moons get built or blocked, before anyone leads the 2 of clubs. Direction rotates each round:

    1. Pass left.
    2. Pass right.
    3. Pass across.
    4. Hold. Nobody passes. You play the hand you were dealt.

    If you are trying to set a moon up:

    If you are trying to block one:

    Pass left and the player on your left sees your three cards, then often plays right after you when you lead. Passing them a low heart can be the card that later sits under your ace. Pass right and they play before you on those leads. Pass across and you are staring at the person who got your rejects all night. None of that changes the rule. It changes who can duck.

    Walk through one moon hand

    You are South. After the pass left, your thirteen cards look like this:

    Long hearts. Queen of spades with both bosses. An ace of clubs to get in. Void in diamonds, which is a problem until you have the lead. West has the 2 of clubs and leads it. You play the ace and take the trick. You still cannot lead a heart until hearts are broken, so you cash the ace of spades, then the king, then the queen. The Black Lady is on your pile.

    Someone had to follow those spades. Hearts are still locked unless your table treats the queen as the card that also breaks them. If they do not, you lead the 2 of clubs back and hope a heart gets discarded. When a heart finally hits, you take that trick if you can, then run hearts until they are gone. If a diamond gets led while you are void, you cannot win it. Play a heart only if you already know you will take this trick another way, which you will not. A diamond lead with a heart in it is the moon dying in public.

    Replay that layout on the hearts practice table with every card visible if you want to see the one dumped heart that would have wrecked it. The slow version of the rule is the shooting the moon lesson.

    Stopping someone else

    The tell is a player who is happy to take hearts. They are not confused. They are shooting. You do not need a pile. You need one heart. Bleed it onto your own score if you have to. A single point that kills a 26-point dump is cheap.

    If you cannot take a heart, duck their winners and wait. Do not help by throwing the queen onto their already-fat pile unless you are sure the moon is already dead.

    Frequently asked questions

    What is shooting the moon in Hearts?

    You take every point card in one round: all 13 hearts and the queen of spades. That is 26 points. Standard scoring gives you 0 and adds 26 to each of the other three players.

    What happens if you miss one heart when shooting the moon?

    The moon fails. You keep whatever you collected. There is no partial credit. One dumped heart on someone else's pile kills it.

    Do you subtract 26 from your own score for shooting the moon?

    Not in the standard game CardPractice teaches. You score 0. Each of the other three players adds 26. Some tables let you subtract 26 from your own score instead. Agree before you deal.

    When should you try to shoot the moon?

    When you have long hearts, the queen of spades or control of spades, and a way to keep or regain the lead. Do not try it if someone else already took a heart, or if your clubs and diamonds are too weak to take the lead back.

    How does passing help or block a moon in Hearts?

    Pass left, then right, then across, then hold. To set up a moon, keep winners and the queen if you can control her; pass side-suit losers. To block one, do not feed someone a pile of high hearts, and keep a low heart you can use to stop their run.

    Practice this with all cards visible on CardPractice.

    Sit at a hearts practice table and watch a moon attempt live: the run that works, the one dumped heart that does not, and the score when 26 lands on everyone else. For the rest of the rules, start with how to play hearts.